The language of game technologies and gamification as a means of automation of intellectual and educational activities
Doklady Bashkirskogo Universiteta. 2024. Volume 9. No. 4. pp. 148-155.
Authors
Ezhova N. F.*
Kutafin Moscow State Law University; Moscow Pedagogical State University
9 Sadovaya-Kudrinskaya st., 125993 Moscow, Russia; Bldg.1, 1 Malaya Pirogovskaya st., 119435 Moscow, Russia
*E-mail: nfezhova@gmail.com
Chaplyshkin V. A.
Kutafin Moscow State Law University; Moscow Pedagogical State University
9 Sadovaya-Kudrinskaya st., 125993 Moscow, Russia; Bldg.1, 1 Malaya Pirogovskaya st., 119435 Moscow, Russia
Abstract
This article is devoted to the current problem of studying the automation of intellectual activity through the language of game technologies and the implementation of gamification in the educational process. The authors examine in detail the tools for applying automation in the language sphere and natural language processing (NLP) algorithms that allow to analyze the emotional coloring of texts, identify the key topics and find hidden connections opening up the opportunities for indepth analysis of information. An interdisciplinary approach to studying the language of game technologies is substantiated. The authors conclude that it is necessary to work out psychometric assessments of gamification solutions in education as a relevant and important strategy for developing modern values, meanings, intellectual tasks and results of creative solution of problem (game) tasks in learning.
Keywords
- gamification
- language of game technologies
- educational process
- automation of intellectual activity